Uniform fills are the simplest fill type. They are solid colors that you can apply to images.
Uniform fills can be applied to the background, an object, or a particular color.
To apply a uniform fill
In the toolbox, click the Fill tool .
If you want to fill an object, you must select it using the Object pick tool before applying the fill.
Click the Uniform fill button on the property bar.
Click the Edit fill button on the property bar.
In the Uniform fill dialog box, choose a color model from the Model list box.
Click a color in the visual selection area.
Click where you want to apply the fill in the image.
You can also
Specify a value for the opacity of the fill
Type a value in the Transparency box on the property bar. Higher values increase the transparency.
Specify how the fill spreads based on the color similarity of adjacent pixels
Type a value in the Tolerance box on the property bar. A value of 100 fills the entire object or area.
Change the way colors are combined
Choose a merge mode from the Mode list box on the property bar.
You can choose the colors for a uniform fill from an image, or by accessing color models, mixers, or fixed or custom palettes. For information about choosing colors, see “Working with color.”
Merge modes control the way the foreground or fill color blends with the base color of the image. You can change the merge mode setting from the default (Normal) for specific blending purposes. For more information about merge modes, see “Understanding merge modes.”
To apply a fill to a text object, you can first render the text as an editable area by selecting the text object with the Text tool and clicking the Create text mask button on the property bar. This produces a text-shaped editable area to which you can apply fills.
You can also select a fill color by right-clicking a color on the color palette.