Quick links to procedures on this page:

 
 
 
 
 
 


Working with QuickTime VR movies

Corel PHOTO-PAINT lets you create QuickTime VR movies. QuickTime VR movies are virtual, three-dimensional environments. You can explore them by looking up and down, turning around, and zooming.

QuickTime VR movies contain viewing points, called nodes. There are two types of QuickTime VR nodes: panorama and object. Panorama nodes let you view 360 degrees of an image by spinning at a single, central viewing point. Wide images are best suited for panoramas. You can also create a panorama by joining, or stitching, a series of images together seamlessly. For more information on joining images, see “Stitching images together.”

A QuickTime VR object node is the reverse of a panorama node: an object is fixed, but your view of it changes as you move around it. QuickTime VR object nodes require a number of images of the same object from different angles and positions. Object images are not stitched together.

QuickTime VR scenes are a collection of panoramas or object nodes that are linked together by hot spots.


Opening QuickTime VR movies

You can preview, open and edit QuickTime VR movies in Corel PHOTO-PAINT. You can open only one node at a time.


Saving and customizing QuickTime VR movies

You can save a single-frame 24-bit RGB movie as a QuickTime VR panorama node.

You can save a multiple-frame 24-bit RGB movie as a QuickTime VR object node and customize node settings. QuickTime VR objects are overlaid with an invisible grid. The number of rows, and the sequence of frames in the grid determine how a QuickTime VR object is displayed. Specifying the number of rows determines how many images are in each row. For example, if your movie contains nine frames, specifying three images per row creates three rows.

The order of the frames is also important because the rows are created chronologically. For example, a movie containing nine frames in three rows is ordered as follows: frames 1 to 3 in the top row; frames 4 to 6 in the middle row; frames 7 to 9 in the bottom row. Therefore, frames 1 to 3 show the object from an upward perspective, panning from left to right; frames 4 to 6 show it from a level perspective, panning from left to right; frames 7 to 9 show it from a downward perspective, panning from left to right. For information about how to change the order of movie frames, see “Modifying frame sequence and frame display time” on page 8.


Adding a node to a QuickTime VR movie

You can add nodes to a movie or overwrite existing ones.

You can lower the resolution of panorama nodes for quicker downloading. To do so, you must first resample the image. For information about resampling images, see “Changing image dimensions.”


Linking a QuickTime VR node

By saving and linking various nodes you create a virtual reality environment. An object can be turned into a hot spot that links it to another node or to an URL. To link nodes, you must save the current node to an existing QuickTime VR movie.


To open a QuickTime VR movie

Photo Paint btnbacktotop Working with QuickTime VR movies
1.
 
Click File Photo Paint onestep Working with QuickTime VR movies Open.
2.
 
Choose MOV – QuickTime VR from the Files of type list box.
3.
 
Choose the folder where the file is stored.
If you want to open a particular node of a multiple-node movie, drag the Preview scroll bar to choose the scene that you want to open.
4.
 
Double-click the filename.

Photo Paint note Working with QuickTime VR movies

 
You must have QuickTime Player 5.0 or higher installed on your computer to open a QuickTime VR movie.
 
All hot spots are loaded in Corel PHOTO-PAINT as objects.

To save a movie to the QuickTime VR format

Photo Paint btnbacktotop Working with QuickTime VR movies
1.
 
Click File Photo Paint onestep Working with QuickTime VR movies Save as.
2.
 
Choose the folder where you want to save the file.
3.
 
Choose MOV – QuickTime VR from the Save as type list box.
4.
 
Type the filename in the File name box.
5.
 
Click Save.
6.
 
In the QuickTime VR export dialog box, type a name for the node in the Node name box.
If you are saving an object node, specify the number of images you want in a row in the Number of images per row box. The number of frames must be evenly divisible by the number of rows.

Photo Paint note Working with QuickTime VR movies

 
The width of the image in a movie must be a multiple of four pixels if you want to use object node settings.

Photo Paint tip Working with QuickTime VR movies

 
You can customize how an object node responds to input from a mouse or keyboard when it is viewed in a QuickTime Player by enabling options in the Control settings area of the QuickTime VR export dialog box.

To save a QuickTime VR panorama node

Photo Paint btnbacktotop Working with QuickTime VR movies
1.
 
Click File Photo Paint onestep Working with QuickTime VR movies Save as.
2.
 
Choose the folder where you want to save the file.
3.
 
Choose MOV – QuickTime VR from the Save as type list box.
4.
 
Type a filename in the File name box.
5.
 
Click Save.
6.
 
In the QuickTime VR export dialog box, click the Node tab.
7.
 
Type a name for the node in the Node name box.
8.
 
Click the VR World tab, and type values in the Default world width and Default world height boxes.

Photo Paint note Working with QuickTime VR movies

 
You must have QuickTime Player 5.0 or higher installed on your computer to save a QuickTime VR movie.
 
The width of the image in a panorama movie must be a multiple of four pixels. For best results use approximately 400 pixels wide by 300 pixels high.
 
You must combine all objects with background before saving a file as a QuickTime VR panorama node.

To save a QuickTime VR object node

Photo Paint btnbacktotop Working with QuickTime VR movies
1.
 
Click File Photo Paint onestep Working with QuickTime VR movies Save as.
2.
 
Choose the folder where you want to save the file.
3.
 
Choose MOV – QuickTime VR from the Save as type list box.
4.
 
Type a filename in the File name box, and click Save.
5.
 
In the QuickTime VR export dialog box, click the Node tab.
6.
 
Type a name for the node in the Node name box.
7.
 
Specify the number of images you want in a row in the Number of images per row box.
8.
 
In the Object animation area, enable the Enable view animation check box to play the movie as soon as you load it in QuickTime.
If you would like the movie to play continuously, enable the Palindrome animation check box.
9.
 
In the Control settings area, you can customize how an object node responds to input from a mouse or keyboard when it is viewed in a QuickTime Player by enabling any of the following check boxes:
Wrap when panning lets you rotate the object more than 360 degrees on the horizontal axis
Wrap when tilting lets you rotate the object more than 360 degrees on the vertical axis
Enable zooming lets you zoom in and out
Allow object translation lets the object move when zoomed
Reverse effect of horizontal control causes vertical movements of the mouse to act as if they were horizontal
Reverse effect of vertical control causes horizontal movements of the mouse to act as if they were vertical
Swap vertical and horizontal controls lets you reverse both vertical and horizontal controls at the same time

Photo Paint note Working with QuickTime VR movies

 
You must have QuickTime Player 5.0 or higher installed on your computer to save a QuickTime VR movie.

To add a node to a QuickTime VR movie

Photo Paint btnbacktotop Working with QuickTime VR movies
1.
 
Click File Photo Paint onestep Working with QuickTime VR movies Save as.
2.
 
Choose the folder where the QuickTime VR movie is saved.
3.
 
Choose MOV – QuickTime VR from the Save as type list box.
4.
 
Double-click the filename of the QuickTime VR movie.
5.
 
In the Save an image to disk dialog box, click Yes.
6.
 
In the QuickTime VR export dialog box, type a name for the new node in the Node name box, and click New node.
If you are saving a panorama node, choose one of the following:
Full creates a node with the original resolution of the image
1/2 of full creates a node with a resolution half that of the original image
1/4 of full creates a node with a resolution a quarter that of the original image
Preview creates a node with a thumbnail preview size

Photo Paint note Working with QuickTime VR movies

 
You must have QuickTime Player 5.0 or higher installed on your computer to save a QuickTime VR movie.

Photo Paint tip Working with QuickTime VR movies

 
You can overwrite a specific node within a scene by choosing an existing node from the list.

To link QuickTime VR nodes

Photo Paint btnbacktotop Working with QuickTime VR movies
1.
 
Click File Photo Paint onestep Working with QuickTime VR movies Save as.
2.
 
Choose the folder where you want to save the node.
3.
 
Type a filename in the File name box.
4.
 
Choose MOV – QuickTime VR from the Save as type list box, and click Save.
5.
 
In the QuickTime VR export dialog box, click the Hot spots tab.
6.
 
Choose an object from the Hot spot list.
7.
 
In the Hot spot type section, enable one of the following options:
Link links the hot spot to the node specified in the Link to box
URL links the hot spot to the URL specified in the URL box

You can also
Name the VR world created by the linked nodes
Click the VR world tab, and type a name in the VR world name box.
Set one display size for all nodes within a scene
Click the VR world tab, and type width and height values in the Default world boxes.

Photo Paint note Working with QuickTime VR movies

 
You must have QuickTime Player 5.0 or higher installed on your computer to save a QuickTime VR movie.
 
There must be an object in the node you are saving in order to link it to another node or URL using a hot spot. For information about creating objects, see “Creating objects.”

Working with QuickTime VR movies